![]() With the best of the Three being Dread Return.ĭread Return is the go-to reanimation spell in the deck with a near-guaranteed ability to cast it when the deck is put into the graveyard. So, step one you need to reanimate something from the graveyard and since this is a graveyard-focused reanimation spells with flashbacks are the best way to bring stuff back. There are a few “routes” that the deck can take to win. Assuming that the entire deck is in the graveyard with either Undercity informer, Balustrade Spy, or with the dredge cards (Those are coming up a bit later). There is a linear route that this takes but, there are a few routes that the said path can take. These three cards in this deck function as a one-card combo with both Undercity Informer, Hermit Druid, and Balustrade Spy milling the entire Library into the graveyard which is a place that baring disruption from the opponent the deck is always able to win from. Now there is a deck-building reason for this, as it lets a few cards that otherwise seem downright terrible and changes them into game-winning bombs. This is where the MDFCs from Zendikar risings come in, This deck doesn’t run a single “land” instead of running 28 of the MDFCs. So to make a “manaless” dredge work we need to run zero lands… well at least zero real lands. However, if we twist the definition, we can make this work. Now to be completely transparent you can’t make a deck that works completely like the Legacy Manaless Dredge in commander. This led me down a dark path with one single goal. A deck that broke all the rules, A deck that didn’t need any lands to work and, A deck that was unique to all other decks in magic. You’d be surprised how well matched you would be against delver with 4 toughness creatures, answers to murktide and good answers.There are few decks that have captured my interest more than the Legacy deck Manaless Dredge. TBH, against fair decks playing some sort of pauper value deck with a few non commons thrown in is super viable. I’d rather play a pauper deck or something in legacy than play manaless dredge. The problem with the deck is that to use the discard rule to start dredging you sort of need to have 7 cards in hand, so if you’re pitching force of vigor to take our leyline on turn 1 or 0 you’re effectively time walking yourself for 2 turns.Īlso, tbh, the deck is not super fun and very very frustrating to play. The reality is that dredge is supposed to win game 1 and really duke it out for a game 2 or 3 win against a bunch of GY hate. You’d be better off buying trinispheres, chalices and ancient tombs and playing some stomps shell. I don’t even know that manaless dredge is a good deck period. Just For Fun Deck Help Article Report News Discussion Brewing Primer Paper Event New Players SCD Casual Finance Mod Posts Places to Play MTGO Event Podcast Legacy Articles - Magic Theory, Legacy Info, Card Theory.Please message the moderators to add events or streams. Your Flair is Your Own - We suggest the flair be your primary deck, but you can change it to whatever you like. A once-weekly content self-post will never be removed as spam.Content creators should make a good-faith effort engage with the community.Prolific content producers must take care not to overwhelm other content on the subreddit.Questions that are answered by sidebar content may be removed. New players, please review the sidebar before posting.Any discussion promoting counterfeits (not proxies) is strictly forbidden.All event advertising requires mod pre-approval and is generally limited to posts for large non-recurring events.link posts to photos or screenshots of cards.event advertisements for local-level events. ![]() This is a discussion-oriented subreddit the following types of posts are prohibited:.Be courteous and constructive no personal attacks or hate speech (racism, sexism, etc.).A subreddit dedicated to the greatest Magic: the Gathering format: Legacy (Type 1.5).
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